Gobot content root
==================

Drop-in content. Nothing in this folder is imported by the engine; it is read at runtime with
plain file access, so you can replace anything here without reopening the editor.

  Pack/         The base texture pack: a single .zip, or an unpacked folder containing assets/.
  Addons/       Ordered .zip overlays. A leading "NN_" in the filename sets the priority.
  Skins/        64x64 player skins. The filename is the display name.
  Generators/   *.json map generator profiles. Replacing one is a whole new map, no code change.
  Rules/        *.json overlays deep-merged onto the shipped defaults at boot.
  Visual/       legends.json + grade_lut.png + light_ramp.png.
  Maps/         Pre-baked .vxw arena blobs. These override Generators/.
  Sounds/       The sound bank. <id>.wav, mirroring the id tree: Sounds/block/stone/dig.wav.
                Numbered variants dig_1.wav .. dig_N.wav are picked at random.

A missing texture shows a magenta checker placeholder. It never crashes the game.
